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Dynastia
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Companions out of their native wasteland

I was thinking that all the game's companions should have a place to go chill out in whatever wasteland you fire them in. Also, when you make that first crossing into the Mojave it might make sense if your CW companions leave you for dead and get spread out across the place, to be picked up as you find them.

Anyways, some suggestions.

 

FO3 followers in FNV

Paladin Cross ; The BoS bunker

Fawkes ; Jacobstown

Jericho ; The Atomic Wrangler or maybe that brothel in Westside seem like his cup of tea.

Clover ; Cottonwood, if you're Legion-Friendly. Chilling in the Thorne and getting off on the senseless violence if you're not.

Dogmeat ; Old Lady Gibson's. Maybe he finds a nice girlfriend there.

That Mr. Gutsy ; No idea for this one.

Charon ; Also no idea. 

 

FNV Followers in FO3

Veronica ; Rivet City science lab actually seems more fitting than either of the BoS factions.

Cassidy ; Moriarty's in Megaton, drinking herself to death

Burke ; I expect he'd just want to head home and scalp him some Legionairres. Not sure where he'd feel comfortable in the CW.

Arcade ; Rivet city science lab, again.

Danny Trejo Ghoul Guy ; Underworld

Rex ; Absolutely no clue. Maybe he'd hang out with Butch in the Muddy Rudder? Butch is kind of Elvis-lookin'

Lily ; Underworld

 

If FO3 companions are scattered on first entry to the Mojave...

Paladin Cross ; The BoS bunker, unavailable until you gain entry.

Fawkes ; Hiding in Black Mountain, friendly to the locals until the player shows up shooting.

Jericho ; Doing a little raiding out of the NCRCF or one of the Primm gangers, perhaps? Happy to turn coat if the player shows up blasting, happier to leave his new gang amicably if the player's friendly with them.

Clover ; Now the property of Jessup, but will eagerly stab him in the back if her rightful owner shows up and hostilities ensue. If the situation is resolved peacefully, she'll return to the player's ownership.

Charon ; Also the property of Jessup, but will attack the player if hostilities ensue ; if the situation is worked out peacefully Jessup will hand his contract back with the lighter. Alternatively, will switch loyalties back to the player if Jessup can be killed and the contract looted from his body quickly enough.

Dogmeat ; Sat at the player's grave and cried until that cowboy robot dug him up. Sat in Doc's operating room and cried until the player woke up. 

Mr Gutsy Guy ; Sitting in the graveyard in non-operational condition. Requires a fetch-quest of some fission batteries or scrap electronics to get him up and running again.

 

 

Any suggestions or contradictions?

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Edited by: JaxFirehart on 11/27/2012 - 20:50
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You forgot ED-E. Maybe have

You forgot ED-E. Maybe have him idle outside of the Robco Factory or ruins of Raven Rock depending on how far in the Main Quest you are.

Maybe have Arcade near some Enclave place too. And Veronica seems like she would probably enjoy Lyons Brotherhood more than West Coast/Outcasts.

Another possible location for Raul might be tinkering around Scrapyard.

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Dynastia wrote:

Dynastia wrote:

Paladin Cross ; The BoS bunker

Agree completely... I'd have her milling about the armory and range.

Dynastia wrote:

Fawkes ; Jacobstown

No argument here... in fact I would be tempted to leave him there... he seems like a guy that prefers peace and quiet to violence, even though he is good at it.

Dynastia wrote:

Jericho ; The Atomic Wrangler or maybe that brothel in Westside seem like his cup of tea.

I'd go with the wrangler. He seems like the kind of guy that would want to be around the booze and chems as much as the whores, and the wrangler's got it all.

Dynastia wrote:

Clover ; Cottonwood, if you're Legion-Friendly. Chilling in the Thorne and getting off on the senseless violence if you're not.

I would go with the Thorn. The Legion slavers probably wouldn't even treat as well as Eulogy, and I don't think Clover would like them very much.

Dynastia wrote:

Dogmeat ; Old Lady Gibson's. Maybe he finds a nice girlfriend there.

Good call... another option is Goodsprings, possibly following Cheyenne around.

Dynastia wrote:

That Mr. Gutsy ; No idea for this one.

How about outside the REPCONN HQ?

Dynastia wrote:

Charon ; Also no idea. 

Possibly Westside? Hanging out with Meansonofabitch? Charon seems like a pretty law and order kind of guy, and might like the opportunity to patrol westside and take out a few fiends.

FNV Followers in FO3

Dynastia wrote:

Veronica ; Rivet City science lab actually seems more fitting than either of the BoS factions.

Interesting. I was thinking she might fit in with Lyons' group even MORE than she does with the Mojave chapter. I wouldn't put her with the Outcasts, because it's more of what she rebelled against, and no familial ties to draw her loyalty.

Dynastia wrote:

Cassidy ; Moriarty's in Megaton, drinking herself to death

Yup.

Dynastia wrote:

Boone ; I expect he'd just want to head home and scalp him some Legionairres. Not sure where he'd feel comfortable in the CW.

I could see him hanging out in the Rivet City market during the day, and walking to the communal bunk area at night.

Dynastia wrote:

Arcade ; Rivet city science lab, again.

Yup.

Dynastia wrote:

Danny Trejo Ghoul Guy ; Underworld

Since we pretty much have to send Lily to Underworld, since I can't think of anyplace else that would take her, we might consider sending Raul to the water treatment plant at Megaton?

Dynastia wrote:

Rex ; Absolutely no clue. Maybe he'd hang out with Butch in the Muddy Rudder? Butch is kind of Elvis-lookin'

This is a toughie... How about Girdershade hanging with Sierra, just for giggles. But really, I'm as clueless as you are.

Dynastia wrote:

Lily ; Underworld

Agreed.

 

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Keep it coming guys, I'm

Keep it coming guys, I'm liking this. Will try to implement this.

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I like a lot of the

I like a lot of the suggestions presented here, but theres one problem. The Lone Wanderer engendered a lot of loyalty during their travels. If they're still with you at the time of the Goodsprings ambush, theres no way they'd do anything but go down fighting by your side (with the exception of Jericho and maybe Butch. Jericho might flip and double-cross you to save his own ass, Butch would just run). Dogmeat might hide, then follow Victor to Doc's house to wait for you to wake up. Pretty much everyone else would be dead or disabled/unconscious wherever the ambush takes place.

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Maybe you got nabbed from the

Maybe you got nabbed from the camp without them knowing? Stepped out to pee and gave the Khans a chance to grab you up and drag you to the graveyard. In any case, I don't think anybody is going to want "all followers die" as an option. Best just to assume the player went mysteriously missing one night and everyone went their seperate ways, never being part of the ambush in the first place.

 

 And damn, I forgot Butch was a follower. Butch should hang out at the School of Impersonation, maybe?

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Going with Dynastia's comment

Going with Dynastia's comment, if you vanish from camp one night then the companions (assuming they were along for the pickup of the platinum chip and knew where you were taking it) would probably continue to the known destination in the hopes of meeting up with you there. So they'd probably gravitate to suitable destinations within the Strip/Freeside/Outer Vegas area.

Dogmeat would still track you to the graveyard and then to Docs house.

RL-3 and Star Paladin Cross would possibly end up at the NCR Embassy or Camp McCarran.

Jericho would probably end up with the Fiends, maybe at Vault 3. Or with the Powder Gangers at Vault 19.

Charon has unwavering loyalty to the holder of his contract. He'd either track you like Dogmeat or go straight to Lucky 38 and wait there.

I agree with previous posters that Butch would end up with the Kings.

Fawkes would definitely head for Jacobstown. And probably refuse to leave.

Clover, I think, depends on if you freed her or not. Still collared I think she'd head to the 38. Free, probably either Atomic Wrangler or the Thorn.

I wouldn't hazard any guesses where the FNV companions would end up in the Capitol Wasteland. The companions dispersing would depend on storyline making them, and I can't think of a way going to DC from Vegas would work storywise to make them scatter.

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I'm thinking of using this

I'm thinking of using this for more than just dispersing, I would like to set it up so that when you fire companions, they go to an appropriate place depending on which wasteland.

We also need a home base to send companions to in DC. The megaton and tenpenny houses are much too small, but there is no reason we couldn't have an option to tell them to wait in megaton or tenpenny tower and have them wander around that community.

EDIT: Or perhaps even tell them to wait in the train station. Chuck and I agreed to overhaul it into a player base, but that is very low priority and won't happen any time soon.

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Yeah I think megaton and
Yeah I think megaton and tenpenny tower make the most sense, since they are both large enough settlements to support the extra people. Plus, you could put them on AI schedules and be confident they wouldn't get themselves killed accidentally.
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Very true, might be kinda

Very true, might be kinda cool to see jericho and cass drinking together at moriarty's or fawkes and lily talking in the magaton common house (I assume fawkes wouldn't much like lily...)

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Rivet City might be a good

Rivet City might be a good alternative as well, considering Megaton can be nuked, and Tenpenny Tower overrun with ghouls.

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Those are easy to check for,

Those are easy to check for, obviously if Megaton is nuked you can't send them there anymore. And whats wrong with Tenpenny Tower being overrun? Huh? What are you racist or something!? Kidding, but seriously, even if it is overrun they are peaceable and would presumably leave your guys alone.

I was actually thinking that you could only send them to whichever town you have a house in.

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Aren't we also dismissing

Aren't we also dismissing companions when the LW first makes the cross country trek? If this is the case, then companions present at the ambush is kind of a moot point.

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Yeah the first trip results

Yeah the first trip results in companions being fired, but they will wait in an appropriate location in the Mojave.

The only thing chuck and I really settled on is dogmeat will wait in goodsprings with sunny smiles and cheyenne, which has the added bonus of dogmeat being the only companion that you can re-acquire immediately.

Other than that, keep it coming

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If companions are going to be

If companions are going to be overhauled in such a way as this (and I'm really down with the idea of them scattering their separate ways when the LW disappears), then I would like to request that we have the option of telling them where home is. I ask this because any overhaul like this will most certainly conflict with any existing mods to do this, and I am one who almost never lives in the game provided homes (I enjoy making my own too much).

I really like the idea of companions being sent to the towns instead of an actual home. As said, there are too many of them to fit in a home anyway. Again though, along the lines of the what I said above, it'd be nice to be able to tell them where to go. So if a player likes to hang out in Rivet City, they can fire everyone there, etc.

The issue I think comes with CW companions in the MW. There really aren't any towns that are set up like the CW towns, with NPCs on schedules and going to sleep and such. Goodsprings sort of is, but has a limited number of already claimed beds. Freeside people just seem to walk around all night and never sleep ever, though I guess companions could hit up the Atomic Wrangler for bedding. The Lucky 38 suite is big enough for at least 6 or so, but again, I don't like using game provided homes (especially the L38 suite, it's horribly designed imo), so that should be optional.

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@Grib

@Grib

I agree with what about 99 of what you're saying. For the sake of convenience and compatibility though i reckon the option to send followers to the lucky 38 should stay (for NV followers) and be implemented (for CW followers).

There are several half decent mod out there that alter the Lucky 38 suite to make it somewhat bearable. I don't actually like any of them myself; but some people will.

What I would like to reccommend though is maybe the addition of an option to set a home marker; either as a general for all companions or individually, and then another option to dismiss them to this marker; but only the one i the wasteland you're in. Dialogue wise, it could be just be something  like "Fawkes wait for me at home." Then he goes to Novac; or wherever you set the marker.

Maybe include extra options; might be easier to do this part using MCM, configuring whether they can sandbox when you dismiss them too... Always freaked me out a bit that some companions would just stand around.

Just my 2 cents on the matter

 

P.S. For the whole 'losing your friends' thing, I deffo vote to have Fawkes go to Jacobstown, not only does it make sense; but he's such a overpowered kill stealer I barely get chance to pull my gun before he wiped out an entire Enclave patrol :p

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OK So heres how it is going

OK So heres how it is going to work.

In vanilla NV, all companions had to options when firing: Go home, or go to L38.

In TTW we are expanding the same function to DC companions in the Mojave. You can tell them to go L38, or go home.

In vanilla FO3, companions only had one option when firing: Go home

In TTW we are upgrading that to allow them to go to a home base. The DC houses aren't big enough to accommodate followers, so instead we are using the whole town. Companions can be fired to Megaton or Tenpenny Tower, depending on which one the player has a house in.

So the only thing that we are really brainstorming is where companions should call home when they are out of their native wasteland.

As far as that goes, there are only a few companions we have set on for sure:

Fawkes - Jacobstown, I can't see him going anywhere else

Dogmeat - Goodsprings, hanging out with Sunny Smiles

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My suggestions on follower

My suggestions on follower placement; just the FO3 around NV for now.

Fawkes -  As mentioned above, Jacobstown

Dogmeat - Actually like the idea of him being in GS, makes sense; he is your loyal pet after all. (Will probs be the better part of 15 by now; will feel guilty taking him out into the wastes :p)

Butch - Safest option would be the Kings school; I imagine he would love the whole vibe they give off. Maybe make him the barber for them :p

Charon - 50/50 on this, kinda like the idea of him staying in GS because of his contract; reckon he should probs be in the Mojave outpost though. Like he's taken on a caravan guard role; maybe he's infatuated with Cass (was kind of hinted at he had a thing for Sydney in FO3)... He will only initially join your party when she's in it. (Added bonus: stops you getting a powerful follower early on)

Jericho - If his lungs haven't given out yet; I'd could see him as a bouncer maybe at the Atomic Wrangler or Gomorrah... I imagine he'd be reluctant to join you though; when he's likely to be getting 'bonuses' on the side.

RL-3 - I dunno; Reppcon? He's a sociopathic robot who has no apparent loyalties to anyone, maybe he could just be picked up by another 'TInker Joe' type character; who you have to either kill or bargain with to get RL-3 back.

 - - - I know that's not the greatest storyline; but finding him deactivated at Gibson scrapyard and having to repair him seems a bit recycled... Like its already been used ingame.

Clover - Living it up in the Ultra-Lux maybe? Living the life of a gold-digger; if she can be persauded to join up she'll kill her partner (some dirty old boy).

Cross - Actually the one I was most conflicted about; I almost feel as if she shouldn't be in the list. She's supposedly loyal to elder Lyons, so I can't see her leaving DC; it's hardly help his mission afterall.

---If you do put her in though; please go for anywhere except the McNamara's bunker; that's such a cop out and doesn't fit the whole story of Lyons' chapter being stricken off the records that well. I'd personally have her ditch the PA and try blending in as just another caravan guard/mercenary, Camp McCarren maybe? I can't see she'd have that strong feelings toward the NCR; otherwise she'd never have joined the LW in the Mojave, and she certainly wouldn't support the Legion (actually she'd be a good Indi character IMO)

Anyway just my two cents;  whats the setup going to be for deciding which FO3 companions join you in the Mojave anyway? Whoever you've previously hired and dismissed/current companions only? Or just have EVERYONE in the Mojave and leave it to the player to fill in the blanks with their imagination? :p

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can't say i totally utilize

can't say i totally utilize companions myself, but if the event arises.. i could understand this occurring only in 1 direction..going from CW to Mojave for that 1 first trip.  Since the initial trip is a 9 year deal, it's understandable that everyone is under different circumstances, but for every travel in between.. no reason they aren't traveling with you.

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That IS how it is going to

That IS how it is going to work. On the first travel, they scatter, for unknown reasons

Each additional travel, they come with you as normal

But if you fire them, they dont ride the train all the way home, instead they hang out somewhere appropriate in the wasteland where you fired them, or at a home base if you tell them too

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So do only the ones you've

So do only the ones you've already recruited/have with you scatter, or EVERYONE from the capital wasteland?

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Only the ones with you

Only the ones with you scatter when you get shot

After that, when you fire them, they go to your stronghold or to wherever they consider home in that wasteland

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FO3 followers in FNV

FO3 followers in FNV

Paladin Cross ; I agree with her not getting dissmissed anyhwere but citadel, She's the highest ranked Palidan.

Fawkes ; Jacobstown

Jericho ; The Atomic Wrangler would work perfect

Clover ; Too bad Nipton is burned down............ Gomorrah imo works best.

Dogmeat ; GS is a great idea with Cheyenne and Sunny.

Sgt. R3 ; Camp Mccarren or forlorn hope, he is a soldier after all I think he would love the NCR.

Charon ; I think it would be cool to make him the other gaurd that was supposed to be hired at silver rush, if not West Side or The thorn as a bodygaurd would work.

Butch ; Other side of the street across from the kings, he would never join the filthy kings, TUNNEL SNAKES RULE! (c'mon ppl)

 

FNV Followers in FO3

Veronica ; Hangin with Lyons and lovin it, prob has a crush on his daughter.

Cassidy ; Moriarty's in Megaton has to happen.

Boone ; Protecting temple of the union/Lincoln Memorial. Boone hates slavers.

Arcade ; Rivet city science lab, but moves to PP with your dad and there after BoS takes over too.

Rual ; In Rivet City with Henry Young, henrey is allways bitching that no body else helps with the repairs.

Rex ; Lamplight ofc, runnign with the other dogs in the big cavern and entertaining the kiddies

Lily ; At Agathas house knitting mittens and Bullshittin about grand kids

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ok if that's how it's going

ok if that's how it's going to work, why are people discussing FNV followers in FO3 if they aren't going to scatter there? (not at you jax)

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Because if you take an NV

Because if you take an NV companion to DC and fire them, they will hang out around DC.

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would it make more sense to

would it make more sense to have them wait in a DC player home?

as u mentioned before, tenpenny or megaton. they have quite a large area to hang around in.  as for unlimited companion mods, it would be easier to round up who u need all in 1 place instead of fast traveling everywhere. just my opinion

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You can't do that without

You can't do that without mods, and isn't TTW being made with the assumption that the player has no other mods? 

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Kinda. ITs not that we arent

Kinda. ITs not that we arent supporting mods, we just aren't supporting them YET. Helps us take them step by step.

And Krux, just like NV, when you fire them, you can tell them to go to megaton/tenpenny or let them go their own way.

So there is really nothing stopping you from rounding up every companion in both wastelands and sending them to megaton/tenpenny/lucky 38

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I personally don't understand

I personally don't understand the necessity of scattering FO3 companions to the four winds by default, unless it's a programming/mod thing that I just don't get and that's that. If it isn't, I really think there should be an option to have your companion in Goodsprings when you wake up from Doc Mitchell's care no matter who or what they are. I already elucidated some of these ideas in another thread, so I won't repeat them here; suffice it to say I find it disheartening, to say the least, that your trusted companion is no longer your trusted companion even nine years down the road by default....unless they're of an Evil disposition, and then it makes more sense, at least. Still, though, we create our own stories about these people and their lives with us, and automatically including a forced separation can really throw a monkey wrench into that fantasy that we've already built.

If say you are of the romantic bend, then You-the-Gamer already know that the love of your life, Clover or Jericho or whoever, is headed for heartache and pitfalls as soon as you take that train to the Mojave. That cloud on the horizon looms nigh with every thought you (IRL) have of leaving the CW.

If, however, it is an absolute necessity for some reason to have this forced separation, I would place the companions much closer to Goodsprings.  After all, we have already gone through the trials and tribulations to get that companion to begin with IRL, why should we have to do it again? Yes, 9 years may have passed in the game, but maybe I've just spent the last week or two trying to get Charon only to find out that I have to get him again? Eeep...that's a real bummer IRL.

Evil companions, for example, might be with the Powder Gangers in the prison, or even be part of the gang that's holding Deputy Dingbat (can't remember his name) in the old hotel in Primm. As long as they're not added to the faction, they shouldn't get riled up when you/if you come in with guns-a-blazin', right?

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@Jax: yea forgot there's

@Jax: yea forgot there's different ways of telling your companions to fuck off, dnt use them much so i forget.

and i kinda agree with Wizard, not entirely but enough to consider.. you know that mod that gives you the option of having your stuff taken by the GreatKhans or if you get to keep it, etc.. Maybe something *like* that should be made for this.

A) Attached to your Companion(s)? They spawn with you in the Mojave for the first time.

B) It's been 9 years, they're off doing their own thing, but will travel with you once approached.

C) Don't let them come with you to the Mojave. (They remain in DC)

...this should compensate for everyone

Edit: i'd imagine the prompt coming up upon activating the departure for New Vegas

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You can spin up tales of why

You can spin up tales of why they should remain with you after the 9 years but the fact is you don't want to have to work to get them again. Unless u play a shit ton, game time wise u prob have your companions for a few months or so, you travel to the Mojave its 9 YEARS.

Unless you married them they would carry on with their lives. It's not like they die they are still in NV, not like u couldn't keep contact. I have 3 roommates in RL, in 9 years I seriously doubt I will still be living with them, but I'm sure ill still keep contact.

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you also won't really need to

you also won't really need to 'work' to get them again, it's a matter of picking them back up as though you told them to go home. new quests aren't being made in the honor of earning them back again.

if i used companions, i would choose that they spawn with me, but obviously since everyone has a different opinion on that. prompting the player is really the best solution.

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I agree that a menu is the

I agree that a menu is the best option, but menus break immersion and are a pain to code properly

Vanilla TTW is going to scatter any companions who are with you when get shot. Thats not up for debate. I'm sure I mod out there will change that, it would actually be fairly easy to implement. For now, please keep this thread for suggesting suitable locations for cross-wasteland companions.

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Is it possible to write in

Is it possible to write in some kind of variables for FO3 companions' locations or does it need to be one companion=one location?

I was just wondering if it would be possible to sort the humanoid companions by their alignments, and then maybe shuffle or sort them by a random generator into one of "x" possible locations. I say humanoid companions, because I think Dogmeat should go somewhere specific (either Old Lady Gibson or Goodsprings), as well as Fawkes (Jacobstown) and Sergeant RL-3 (Old Lady Gibson's scrapyard or garage, maybe fixing him up is her new pet project).

That way, you have a short list of "evil" locations (such as the NCR Prison post-breakout, Vault 3 with the Fiends, inside the Bison Steve Hotel in Primm with the kidnappers), etc.

*sorry, I would have fleshed that idea out more but I have to run and my browser won't let me copy this so I'll post it as is*

 

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It would be easy to implement

It would be easy to implement, but we are trying to emulate the NV way of doing things. So having them scatter to a random location is out of scope.

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Ah, I see. Thanks, Jax.

Ah, I see. Thanks, Jax.

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Sorry to post in such an old

Sorry to post in such an old thread but I just want to clarify whether or not this feature has been added to TTW.

I had assumed that it had not been implemented yet but I just realized this thread is over a year old so now I'm wondering if it has and is just not working in my game.

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I don't get why Star Paladin

I don't get why Star Paladin Cross would end up in the Brotherhood bunker, since Lyon's Brotherhood diverged from the Brotherhood's main mission (Hence the Outcasts). If Star Paladin Cross showed up and told them who she was, they would either tell her to fuck off or not believe her.

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I can't imagine Cross or Lily either one feeling at home in their non-native Wasteland. I probably wouldn't even take them there, but if I did I think they should just go home (all the way home) if dismissed. I'd prefer to be true to their personalities over convenience.

I like the idea of Rex hanging out at Little Lamplight (I actually thought of it before I read it here) but half of those kids wear hats. He hates hats.

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Gonna run down a list real
Gonna run down a list real quick like. Jericho: Wrangler Charon: Replacement Guard for Silver Rush (the guy who comes after you) Fawkes: Jacobstown Dogmeat: GS with Sunny (Although, he is technically one of the oldest characters in the game now, way to go lil pup) Star Paladin Cross: With Gannon at the Old Mormon Fort, NCR would kill her, BOS too. Clover: Gomorrah Butch: Hangin with the King's still rockin his Tunnel Snake outfit Srgnt RL-3: Camp Forlorn Hope, always being a good soldier I think that's it for FO3 Boone: Temple of the Union or Big Town Lily: Agatha's or Oasis gardening Rex: Little Lamplight, learning to control his hatred of hats Cass: Moriarty's or the Muddy Rudder in case you make mushroom clouds Raul: Junkyard/Rivet City/Megaton Water thing Gannon: Project Purity if the Enclave have it, Rivet City science lab if not The BoS chick: Citadel working on Prime unless nuked, then Rivet City ED-E: Has to be at Raven Rock door, waiting to come inside to deliver data, or Junkyard spreading the word. I think that's all of em, probably missed one or two

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LOL I like imagining Boone in

LOL I like imagining Boone in big town. Super mutants would never know what hit them.

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EDE shouldn't be at raven

EDE shouldn't be at raven rock, Wheatley's last 'instructions' to him were to get the hell out of dodge and run away from Adams AFB so they don't disassemble him and use his parts for hellfire armour.

With that in mind he should probably be somewhere away from the Enclave. Outside Tenpenny tower maybe? The rest I agree with. I think Boone would fit better at the temple of the union/lincoln memorial than BigTown though - mostly for plot reasons. I mean if this badass sniper walked in one day and started killing his way through any problem that wandered through the front door, you'd not be crying for help to every passerby. Also, I think the inhabitants would grate on him. Fast.

trollolololololol


 

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Oh god so true. I could just

Oh god so true. I could just see him "accidentally" shooting Flash one day.

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I could imagine everyone at

I could imagine everyone at the temple of the union sitting around the fire barrel, listening to Boone tell stories of the Legion and how he kills them. I could really see the people of the temple rallying behind the tales of a lone stranger who stood against an army of slavers 100 times larger than the paradise falls group. That would go down in legend.

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I agree, I think I too can

I agree, I think I too can see Boone in the Temple of the Union.

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I think we're all working on

I think we're all working on a slightly faulty assumption. 

Yes, 9 years have passed SINCE WE LEFT THE CAPITOL WASTELAND, but has it been that long since the group broke up? After all, the trip itself didn't take that long. I think we all agree that the Lone Wanderer has spent some of that time in the Mojave Wasteland establishing the New Vegas backstory (getting the job as Courier 6, etc.) and if the Capitol Wasteland companions made the trip with the Lone Wanderer, they probably stuck with him/her during those backstory travels.

Someone countered one of my previous comments about follower loyalty by saying that perhaps the player was ambushed while away from the group. Put yourself in the position of the companions for a moment. You've been traveling with someone for over 9 years, they are your close friend and a trusted leader. One night they vanish from the campsite. Are you gonna just throw up your hands and say "oh well, guess I'll be a caravan guard now"?

I seriously think that, logic-wise, they should either congregate at a known destination or backtrack to the nearest town. So either forward to the Lucky 38, or backtrack to Goodsprings or Primm. Primm is honestly the best option IMHO. If they don't know where the job is taking them, they at least know where you got it. Goodsprings is questionable, it may not have been on the route and Benny and company took you there for convenience. The companions may not even know that Goodsprings is an option, nothing in the game in any way suggests you'd ever been there before Benny shot you. Dogmeat using super canine senses makes sense being in Goodsprings, the others would go back to the Mojave Express office in Primm to question Nash about where you were headed. By the time you can get there they'd then use previously mentioned motives and be either with the NCR across the bridge, holed up with the locals in the Vikki and Vance, or either captives or members of the Convicts crew in the Bison Steve.

Fawkes, being a super mutant, might be considered unwelcome but consider this: he was with you when you took the job to begin with, so the locals know he's cool. Otherwise send him up to Mesquite Crater, chilling in Hell's Hotel. 

I could totally see RL-3 yelling at Primm Slim about "neglecting his duties" wandering a casino instead of defending it.

Butch would be at the bar (a position he's familiar with from the Muddy Rudder).

Star Paladin Cross is smart enough not to advertise her loyalties, I could see her with the NCR detachment just claiming "ex soldier" with no indication of who's army.

Jericho would throw in with the convicts, then when you show up claiming "whoa whoa whoa, man, just playing it close to the vest trying to find stuff out."

Charon would stick close to Nash. He works for you, you work for Nash, therefore by extension he works for Nash.

I'm not sure about Clover. She wouldn't meekly wait in the V&V, she's too badass to be a captive, she's too loyal to be with the convicts, and she's too evil to be with the NCR.

I think thats everyone from FO3.

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Kainschylde wrote:

Kainschylde wrote:

 

I think we're all working on a slightly faulty assumption. 

Yes, 9 years have passed SINCE WE LEFT THE CAPITOL WASTELAND, but has it been that long since the group broke up? After all, the trip itself didn't take that long. I think we all agree that the Lone Wanderer has spent some of that time in the Mojave Wasteland establishing the New Vegas backstory (getting the job as Courier 6, etc.) and if the Capitol Wasteland companions made the trip with the Lone Wanderer, they probably stuck with him/her during those backstory travels.

Someone countered one of my previous comments about follower loyalty by saying that perhaps the player was ambushed while away from the group. Put yourself in the position of the companions for a moment. You've been traveling with someone for over 9 years, they are your close friend and a trusted leader. One night they vanish from the campsite. Are you gonna just throw up your hands and say "oh well, guess I'll be a caravan guard now"?

I seriously think that, logic-wise, they should either congregate at a known destination or backtrack to the nearest town. So either forward to the Lucky 38, or backtrack to Goodsprings or Primm. Primm is honestly the best option IMHO. If they don't know where the job is taking them, they at least know where you got it. Goodsprings is questionable, it may not have been on the route and Benny and company took you there for convenience. The companions may not even know that Goodsprings is an option, nothing in the game in any way suggests you'd ever been there before Benny shot you. Dogmeat using super canine senses makes sense being in Goodsprings, the others would go back to the Mojave Express office in Primm to question Nash about where you were headed. By the time you can get there they'd then use previously mentioned motives and be either with the NCR across the bridge, holed up with the locals in the Vikki and Vance, or either captives or members of the Convicts crew in the Bison Steve.

Fawkes, being a super mutant, might be considered unwelcome but consider this: he was with you when you took the job to begin with, so the locals know he's cool. Otherwise send him up to Mesquite Crater, chilling in Hell's Hotel. 

I could totally see RL-3 yelling at Primm Slim about "neglecting his duties" wandering a casino instead of defending it.

Butch would be at the bar (a position he's familiar with from the Muddy Rudder).

Star Paladin Cross is smart enough not to advertise her loyalties, I could see her with the NCR detachment just claiming "ex soldier" with no indication of who's army.

Jericho would throw in with the convicts, then when you show up claiming "whoa whoa whoa, man, just playing it close to the vest trying to find stuff out."

Charon would stick close to Nash. He works for you, you work for Nash, therefore by extension he works for Nash.

I'm not sure about Clover. She wouldn't meekly wait in the V&V, she's too badass to be a captive, she's too loyal to be with the convicts, and she's too evil to be with the NCR.

I think thats everyone from FO3.


Decent ideas

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Boone ; I expect he'd just

Boone ; I expect he'd just want to head home and scalp him some Legionairres. Not sure where he'd feel comfortable in the CW.

I could see him hanging out in the Rivet City market during the day, and walking to the communal bunk area at night. you could have him at paridise falls sniping slavers and rex could go to the scrapyard

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yeah it could be cool if you

yeah it could be cool if you need to find and safe your companion as a quest