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RoyBatty
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Yes.

Yes.

Dood
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Another question. I can't

Another question. I can't seem to use the .32 Hunting Rifle weapon mods for some reason. I'm sure it's from this mod.

Can you check if it's just on my end?

I've checked it and the weapon and weapon mod is from CFWTTW on my load order.

My load order in case anyone asks:

Lucent ENB for TTW

RoyBatty
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Seems to work fine for me.

Seems to work fine for me.

Dood
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Strange. I wonder what's

Strange. I wonder what's causing it. The only other mods affecting CFW for me is the EVE and IMPACT patches.

Lucent ENB for TTW

RoyBatty
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Try installing the weapon mod

Try installing the weapon mod menu if you haven't.

I also checked the Ruger, it has a lot of spread especially with PN recoil. I'll check the sighting nodes though because it does seem a tad off.

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also, you would not believe

also, you would not believe how much cleanup has happened just in the past couple of passes on the mod.  it should be breathtaking.  or barely noticeable.  depends on how deep you look at things.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Dood
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I do have The Weapon Mod Menu

I do have The Weapon Mod Menu. It's right there on my load order.

Lucent ENB for TTW

RoyBatty
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hrm... I dunno what the issue

hrm... I dunno what the issue could be, it works here. I don't see anything in your load order which would cause an issue... the only thing I can think is a conflict if you didn't make a clean save before updating.

Dood
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I didn't need to update

I didn't need to update anything. I'm on a fresh install and a new save. Everything is the latest versions.

Lucent ENB for TTW

RoyBatty
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That doesn't make sense then.

That doesn't make sense then.

MosAnted
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Quick question. I don't want

Quick question. I don't want .32 weapons or ammo showing up in my game. Can I just delete them from the plugin in the GECK?

RoyBatty
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Nope.

Nope.

You can override them with something else.

Spartan the assassin
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i cant find a 32 hunting

i cant find a 32 hunting rifle i can find the mods but not the gun i have the weapons of the new milenia but i cant find it

 

RoyBatty
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This mod has nothing to do

This mod has nothing to do with WotNM. The .32 Hunting Rifle is currently a rare spawn.

 

Spartan the assassin
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ok thanks for the help also

ok thanks for the help also do you know what vendor i should keep checking for it

 

RoyBatty
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You'll find it on enemies.

You'll find it on enemies.

CourierandWanderer
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One of your names is RoyBatty

One of your names is RoyBatty. I take it you watch Blade Runner? I'm a big fan of that film.

RoyBatty
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CourierandWanderer wrote:

CourierandWanderer wrote:

 

One of your names is RoyBatty. I take it you watch Blade Runner? I'm a big fan of that film.

:-?

CDTalmas
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RoyBatty wrote:

RoyBatty wrote:

 

CourierandWanderer wrote:

 

One of your names is RoyBatty. I take it you watch Blade Runner? I'm a big fan of that film.

 

:-?

He's quite right, Roy. Just do a google for "RoyBatty Blade Runner" :)

Risewild
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Roy knows what is name is

Roy knows what is name is his avatar is the replicant Roy Batty and even his place on the Team pic I made is a drawn Roy Batty from Blade Runner...

RoyBatty
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Time to die...

Time to die...

Bastardo
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RoyBatty? Well that's news to

RoyBatty? Well that's news to me, I guess I never really payed attention.

I always thought your name was Gary. RoyGary.

It all it makes sense now.

RoyBatty
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Ha ha Gary!

Ha ha Gary!

Snarly
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Just wondering - what is the

Just wondering - what is the texture for the MSG/90 supposed to look like? I got one off arkansas in minefield but it looks like it's missing its texture. It's featureless black all over. Also arkansas didn't use it to shoot me either (saw someone else here had that issue). There was ammo in the crates next to him but arkansas didn't seem to want to shoot me at all anyways. Can't remember if he had any ammo on his person or not.

Anway, great work on this. Been loving ttw since I installed it. I've moved over to the windows 10 preview which fallout 3 doesn't seem to work on at all so it's great that I can still play it through this. Ttw seems to run even better on windows 10 than it did on windows 7 so I get a more stable modded fallout 3 that performs just as well too.

RoyBatty
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Yeah there's bugs, current

Yeah there's bugs, current this mod is being heavily refactored.

MosAnted
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Stemming from the

Stemming from the conversation on the CAliberX page I've got a suggestion for .32 caliber restoration, although this might fall more under the purview of CAliberX: How about making the .32 rifle a lever action, either using one of the repeater models from FNV as a base, or rechambering the PL's Lever Action Rifle? I've been looking around and I haven't been able to find any bolt-action rifles chambered for .32 S&W Long, only single-shot and lever-action. Speaking of which the pipe rifle could also be rechambered to use .32 ammo, if only to have a better distribution of ammo usage. I always found them using 10mm round (a small pistol caliber) an odd choice for both of them.

RoyBatty
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Both the Winchester Model 70

Both the Winchester Model 70 and Remington 700 (either which can be the model for the in game hunting rifle) can be chambered for .32 Long Rifle from my research. However it seems the Lever Action rifle is actually more common (some winchester model I forget) that was chambered in the round to match the S&W Iver Johnson pistol to which the .32 pistol is modeled after.

Later on I'll see what I can come up with for the hunting rifle, for now it will be named the Winchester Model 70.

hamburgerhelperman
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I am having this issue where

I am having this issue where the iron sights on cfw are not lined up correctly. This seems like a known bug that hasn't been patched yet but I am double-checking to make sure? 

RoyBatty
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Some of the models in CFW are

Some of the models in CFW are imported from FO3 and the sighting nodes aren't exactly lined up sometimes, I'll be working on such things soon.

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much appreciated thank you

much appreciated thank you for your hard work.

MosAnted
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Hey Roy, I've been stumbling

Hey Roy, I've been stumbling upon better models for some guns used in the mod. Should I list them here if you want to contact the authors for permission to include them?

RoyBatty
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I have a few already.

I have a few already.

I have new models for the G11, 6520 Colt, Winchester City Killer and DKS-501. Also better version of the Glock-86.

Also a new weapon, the Classic Machine Pistol.

You can go ahead and list them if you want, but some of them the authors won't allow (like millenia).

 

MosAnted
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I notice you already have

I notice you already have ryss5an's models, which were a big part of my suggestions :p

Some pretty good Ruger models here: http://www.nexusmods.com/newvegas/mods/50348/?

I was checking The Armory mod and saw some fairly decent models for some of the weapons included (ie BREN, M60, M1 Garand) gun), however as I understand it's a compilation from various autors so I'm not sure who did what (although I think a good deal come from Ahztek)

There also some good BREN and M1918 BAR models in Camon's pack (http://www.nexusmods.com/newvegas/mods/50265/?) but I don't know if he'll give permission.

The Browning M2 model that comes with MWX (Heavy Machine Gun) is much better IMO, it even has an animated barrel.

A gorgeous Lewis MKII from Maibatsu: http://www.nexusmods.com/newvegas/mods/50668/?

I also noticed the MP-38 used in CFWR is much better than the one in CFWTTW. Is there a reason why that one is not used?

RoyBatty
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Ahztek was banned for

Ahztek was banned for copyright violations, so I won't use anything from him, sorry.

Camon's pack stuff is nice... but too many people to gain permission from and several of the authors are not around anymore to even ask (AG/scottmack).

I won't use Antistar's stuff in WMX, it's part of WMX.

Never cared for Maibatsu's stuff, proportions always seem off and his textures look like stone.

I'll check into the MP-38.

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Forgot about this one: http:/
th1nk
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Just got an M60, taking

Are the hotfixes needed? Or at least the first one - it replaces the m60 model with one that expects the textures to be in the s.t.a.l.k.e.r weapons folder rather than the regular 2hautomatic one where they're located.

RoyBatty
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The new version is nearly

The new version is nearly done.

:edit: also checked the mp40 mesh, it's the same one.

MosAnted
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MosAnted wrote:

MosAnted wrote:

 

Stemming from the conversation on the CAliberX page I've got a suggestion for .32 caliber restoration, although this might fall more under the purview of CAliberX: How about making the .32 rifle a lever action, either using one of the repeater models from FNV as a base, or rechambering the PL's Lever Action Rifle? I've been looking around and I haven't been able to find any bolt-action rifles chambered for .32 S&W Long, only single-shot and lever-action. Speaking of which the pipe rifle could also be rechambered to use .32 ammo, if only to have a better distribution of ammo usage. I always found them using 10mm round (a small pistol caliber) an odd choice for both of them.

 

After doing some more research I'd like to retract this suggestion. The Lincoln Repeater (and thus, the LAR) are based on the RL Henry Repeater Rifle, which fired .44 Rimfire rounds, which were roughly the size of a modern pistol cartridge (compared with things like the .30-30 or other "long" cartridges commonly used in repeating rifles), so it being chambered in 10mm makes sense.

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just wondering if this is

just wondering if this is still being worked on?

 

RoyBatty
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Yes it is, it's on hold while

Yes it is, it's on hold while higher priority things get done.

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RoyBatty wrote:

RoyBatty wrote:

 

Yes it is, it's on hold while higher priority things get done.

 

Nice!

BTW I noticed the PN patch from the original mod requires a master that isn't in the new file, is the only method to edit the patch itself? I'm not new to the modding scene but I've never really messed with editing files..

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That patch is incompatible.

That patch is incompatible.

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Oh ok. Well thanks again for

Oh ok. Well thanks again for working on this, I look forward to your updates.

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I love this! Simple and easy

I love this! Simple and easy install. 

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Found an "Avenger Minigun Mk

Found an "Avenger Minigun Mk II" from this mod on a Super Mutant Master. I think it needs to be added to the list of weapons they are capable of using. I have Hitman's Super Mutant Weapon expansion mod running alongside a merged patch, and they've been using vanilla miniguns normally.

I've also attached some pictures of an odd texture bug with the barrel, and for the pipboy icon. I am running a heavy weapon retexture mod and a UI mod or two so the latter two are more likely to be on my end rather than issues with the mod itself.

File Attachments: 

RoyBatty
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There are issues with some of

There are issues with some of the models, and the whole mod is such a damn mess I just gave up on it.

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Ah, well. Ya win some, ya

Ah, well. Ya win some, ya lose some. I'm sure that you've cleaned up more than your share of other peoples' messes while modding this game. I'm glad to hear I didn't botch something on my installation to cause it.

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