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a2937
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Check for certain perks in dialogue?

I want to know if it is technically possible for the game to check to see if the player has certain perks or special in the chat, like in Fallout 3 and New Vegas. I want to know whether or not a player can say something if they have the Iron Fist perk, and say something else if they don`t have it. I`ll be looking at tutorials for the relatively simple stuff since I am new to this whole Creation Kit thing and only partly understand the Geck. 

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v2.9

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jlf65
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Yes. Conditions can be a ton

Yes. Conditions can be a ton of different things, from perks to spells to item/player variables to quest variables. It's one of the main ways of controlling dialogue. For example, the 'HELLO' dialogue is for EVERYONE, but you add a few conditions and VOILA! A specific dialogue for a specific NPC/class of NPCs/player at a certain point in a quest/etc.

RoyBatty
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Fallout 4 doesn't have

Fallout 4 doesn't have HasPerk afaik.

jlf65
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They got rid of HasPerk as a

They got rid of HasPerk as a condition? That's weird... especially since it's still a script function.

https://www.creationkit.com/fallout4/index.php?title=HasPerk_-_Actor

 

RoyBatty
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The dialogue system is stupid

The dialogue system is stupid as hell now.

jlf65
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Well damn! It wasn't like it

Well damn! It wasn't like it was all that great to begin with, and now they made it worse? I can see me not doing any dialogue in FO4 once I get it.

 

RoyBatty
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You haven't seen it? LOL it's

You haven't seen it? LOL it's so bad, pretty sure it's what made someguy quit modding. Even Todd admitted it was bad.

jlf65
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RoyBatty wrote:You haven't

RoyBatty wrote:

You haven't seen it? LOL it's so bad, pretty sure it's what made someguy quit modding. Even Todd admitted it was bad.

That's pretty bad. I've done dialogue in FO3 and NV, but not Skyrim. I thought the dialogue needed overhauling before! It would be funny if someone modded in an entirely new way of doing dialogue into FO4.

a2937
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My idea of the way a dialogue
My idea of the way a dialogue system should be handled is that there should be an list (with a default size of 4)of possible options:each one printed on the next line. Some options should be set based upon conditions through a if/else if statement. Before displaying, the size of the options list would be trimmed to how many options are actually set. Finally the recipient should say their response to an option and do whatever else is scripted. No player voice and no dialogue camera, and no permanent amount of options is the way I like things. P.S By List I mean the List type that programming languages have.
paragonskeep
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So you're looking to recreate

So you're looking to recreate the Reilly's Ranger encounter in The Chop Shop if you had explosives above 50 and/or the gun nut perk?

If life is but a test, where's the damn answer key?!?!?

a2937
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Yep. 

Yep something along those lines since the player will need to be good at weapons or a gun nut to be recruited by someone.