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CrypticStrat
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Can't enter the Train Stations

So I installed TTW, and when I try it out in either Fallout 3 or New Vegas, the station is blocked by rubble, or I can't find the entrance, respectively. The model for the Train Station is there in New Vegas, though. (Yes, I looked on my Local Map in New Vegas, but no entrance.)

I've checked my .ini files for New Vegas, and it appears to be correct, and when I check my load order, it is also correct. I used FOMM to install TTW, and I tried to open New Vegas via NVSE in FOMM and NMM, but no luck. I can coc to locations in Fallout 3 from New Vegas, but I can't coc to New Vegas from Fallout 3. But, I want to do this legitimately, as I'm trying to get all the achievements in Fallout New Vegas.

System Specs:

OS: Windows 10 Home

Processor: Intel Core i5-7600k CPU @ 3.80 GHz

RAM: Corsair Vengeance DDR4 16.0 GB

-----

Installed with Fallout Mod Manager (FORK) v0.14.11.12

-----

1. FalloutNV

2. DeadMoney

3. HonestHearts

4. OldWorldBlues

5. LonesomeRoad

6. GunRunnersArsenal

7. CaravanPack

8. ClassicPack

9. MercenaryPack

10. TribalPack

11. Fallout3

12. Anchorage

13. ThePitt

14. BrokenSteel

15. PointLookout

16. Zeta

17. TaleOfTwoWastelands

-----

Can't find entrance in the in-game world or on Local Map for either New Vegas or 3 - I expect to be an entrance into the Train Station for NV and the rubble to be cleared in Penn. Ave./ The Mall Metro, but the opposite is true.

I started a new game, installed hotfixes, re-adjusted loadorder.

-----

Version of Fallout 3: Steam Download

Version of ATTW: 2.9.4b

 

Any help?

TTW Version Compatibility: 

v2.9

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Edited by: CrypticStrat on 08/01/2017 - 17:52
RoyBatty
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https://taleoftwowastelands

CrypticStrat
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I'll make sure to do that.

I'll make sure to do that. Thanks.

RoyBatty
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Are you sure you looked

Are you sure you looked around in the metro on the bottom?

In Freeside the trainstation is where the old bus station is, it's huge an can't miss it. The door is on the south corner of it.

CrypticStrat
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Yup, I looked into the metro,

Yup, I looked into the metro, but no dice. The boulders still block the entrance into the metro. At Freeside, I'm almost certain that I got the model for the train station, as I do not remember a neon sign for Union Station, but I can't find the entrance on the Mini-Map, and when I try for any doors, nothing prompts me to enter the station.

RoyBatty
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Something is not adding up

Something is not adding up here.

There isn't now and never was anything blocking the entrance to the metro.

pintocat
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You sure you followed the
CrypticStrat
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Yup. For both of the games,

Yup. For both of the games, too. And like I said, train tunnel is blocked by rubble for FO3, and no entrance into the train station (But the model is there) for FNV.

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I've checked my .ini files

I've checked my .ini files for New Vegas, and it appears to be correct, and when I check my load order, it is also correct. I used FOMM to install TTW, and I tried to open New Vegas via NVSE in FOMM and NMM, but no luck. I can coc to locations in Fallout 3 from New Vegas, but I can't coc to New Vegas from Fallout 3.

Something is very wrong with your game. I never seen anyone who could coc to FO3 side of TTW and not to FNV. Also you mentioned you tried NVSE using FOMM and NMM? NMM is not recommended at all.

Did you install TTW on a clean FNV installation or did you use mods with that installation before? If you had mods, did you uninstall them using the Mod Manager you used to install them in the first place?

Did you clean the masters? If you did, you shouldn't have.

Are your games in english (actually base english, not patched to be in english)? Are your games no-gore/censured versions (base non-gore/censured, if patches are used to add gore or uncensor the games, TTW will not work)? If they are, TTW will not work.

All the problems you're having are unknown to me, in all these years I never heard of anyone having these problems, so I have no idea what's wrong. I can only say that TTW doesn't have those problems so there must be something we are all missing, that is causing it.

CrypticStrat
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Actually yeah, I had many

Actually yeah, I had many graphics mods for New Vegas when I installed A Tale of Two Wastelands.

I wouldn't like to delete all my mods, and I don't think FOMM can have different profiles, so I was wondering if the Mod Organizer would work for ATTW?

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MO works fine, with one or

MO works fine, with one or two provisos:

BSA order

Don't have any of your games installed in any UAC folder in Windows or any tool called from MO.

Turn off ALL ingame overlay software from any manufacturer, Steam, AMD, NVidia, Overwolf (not sure on the actual company name for that last one.)

The actual mechanism that MO uses to provide the virtual installations of the mods is very similar to that used by malware/viruses and as such your AV software may need to be told to exclude it from checking. The initial project was part of @Tannin's university doctorate into malicious software and started life as a 'proof of concept'.

Aside from that, MO is a great platform to mod your game.

One last thing, there have been reports that Windows latest "Creator Update" has completely broken MO so you may want to consider that also. I have not got that update yet so I can't check.

CrypticStrat
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I know this sounds dumb, but

I know this sounds dumb, but would disabling the mods for F:NV work for FOMM or NMM

I have the Windows 10 Creators' Update, and I don't trust myself with the AV software.

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No. Both FOMM and NMM install

No. Both FOMM and NMM install mods directly into the Data folder so any file that is overwritten when you install will still be overwritten when you de-activate the mod. This is in fact one of MO's selling points: nothing is changed in the game folders and anything can be safely moved/deleted/renamed/edited without fear of breaking any existing files.

If you will only play with one set of mods then FOMM is fine. If you truly want to play with a few different setups then you need MO or become good at returning your game folder to a pristine state after each try. Can be done, but not for the faint-hearted.

CrypticStrat
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So I uninstalled all of my F

So I uninstalled all of my F:NV Mods, but when I try and start New Vegas again, it just crashes when it shows the "Obsidian" slide in the intro.

I reinstalled New Vegas, and I reinstalled A Tale of Two Wastelands, but the same thing happened. Any help?

(I was also wondering if I had to delete all my mods for FO3.)

RoyBatty
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did you validate your cache

did you validate your cache or manually delete everything?

CrypticStrat
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I validate my cache, but

I validate my cache, but every time, there's 1 file that fails to validate. I try again and again, but it still says 1 file, even if I hadn't launched the game yet.

I deleted all my mods via NMM, and I uninstalled F:NV with Steam

(I was also wondering if I had to delete all my mods for Fallout 3, too.)

 

 

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You can safely ignore that

You can safely ignore that Steam message. My install is absolutely fine but even on mine Steam gives me that message.

CrypticStrat
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Any advice for fixing New

Any advice for fixing New Vegas?

GrantSP
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Does it launch via Steam

Does it launch via Steam without using a manager?

Sounds like NMM is still referencing inactive mods and baulks at game start because they are no longer there.

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you dont have to touch

you dont have to touch Fallout 3.

Completely manually delete the Fallout New Vegas folder. The file steam keeps finding is your ini file, you can wipe those too and start from total scratch.

NMM may very well be the issue, even nexus abandoned it.

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No, it can't launch through a

No, it can't launch through a manager using NVSE or the original client, with both NMM, FOMM, and MO.

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GrantSP wrote:...Turn off ALL

GrantSP wrote:

...Turn off ALL ingame overlay software from any manufacturer...

Sorry, unrelated, but can you explain why an overlay needs to be specifically disabled with MO? I'm fascinated by your comment. I do all of the things you say not to do, that's because I take measures to bypass those issues, while still using UAC. I am happy to report as well that MO still works great on Windows 10 LTSB (Long Term Servicing Branch).

Steam overlay still works great for me, but I'm assuming you're referring to some sort of performance degradation? If I recall, Roy mentioned that he disabled it because of performance/crashing reasons. (Don't quote me on it.)

Sorry to derail.

GrantSP wrote:

In general any code that makes calls to an existing process will interfere with MO because MO uses a 'hook' to modify the executable when it is in memory and the more calls to that code the greater chance of something trying to change the wrong version, ie. in memory non-modified vs modified executable.

We have numerous user errors reported and their problems stemmed from using overlays. As soon as they disabled them, the problems vanished. Clearly from your comments you've managed to avoid any issues, so kudos to you, but generally speaking we advise against them.

@CrypticStrat what version of Windows are you on? A number or reports have started saying the latest Creator update of Win10 has broken MO.

That's what I guessed your answer would be based on steam overlay using hooks, I didn't want to seem dumb so I didn't put that in there! Good to know if I have any issues. (What I did and I don't recommend to anyone, was to take permission of the entire fallout folders,  remove read only flags from folder/contense, use nirsoft's alternatestreamview tool to remove any file block flags/streams in general and everything runs great, no hastling from UAC or weird behavior.)

Thanks for your response!

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In general any code that

In general any code that makes calls to an existing process will interfere with MO because MO uses a 'hook' to modify the executable when it is in memory and the more calls to that code the greater chance of something trying to change the wrong version, ie. in memory non-modified vs modified executable.

We have numerous user errors reported and their problems stemmed from using overlays. As soon as they disabled them, the problems vanished. Clearly from your comments you've managed to avoid any issues, so kudos to you, but generally speaking we advise against them.

@CrypticStrat what version of Windows are you on? A number or reports have started saying the latest Creator update of Win10 has broken MO.

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I am on Windows 10 Creator's

I am on Windows 10 Creator's Editon, but I don't see any glaring issues with Mod Organizer.

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So I fixed New Vegas and

So I fixed New Vegas and start up the game and I see "A Tale of Two Wastelands" on the title screen. I load the game in Freeside, and I can enter Union Station no problem. I buy a ticket, and head into the train. I heard that you needed to power the generators, but I didn't power the generators, and I started up the breakers and got the "Two Weeks Later" section.

But here's my problem. When I get off the train into Union Station, I explore every nook and cranny, but there's no exit. On my Local Map, I see three doors labeled "Union Station", but when I try and open it, it reads "Inaccessible". I can't find any other ways to get out of the station.

In Fallout 3, I head into The Mall Northeast and I get into the Metro, but the same problem for Fallout 3 occurs - boulders blocking the tunnels into the deeper parts of the section. I turn off collision, and when I phase through the rocks, nothing is there.

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CrypticStrat wrote:

CrypticStrat wrote:

I am on Windows 10 Creator's Editon, but I don't see any glaring issues with Mod Organizer.

Very interesting. So by this I can conclude that it isn't the Creator's Edition per se' but rather some setting those users have set, now to figure out what that might be. Thank you.

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Overlay's screw with the game

Overlay's screw with the game in general, not just MO.

As for the tunnel leading to the station, did you "clean" your esm files?

Inside the station in the big rotunda area, upstairs doors will lead into the station. This is when you come from Vegas.

You *do* have the latest NVSE installed correct? And you are either using the NVSE launcher, or have patched your game with my 4GB patcher correct?

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I have patched my game with

I have patched my game with the 4GB Patch, and I am indeed using the latest NVSE.