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Nofsdad
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Anyone agree with me...

that Nick Valentine is probably the greatest Fallout character ever?  Of course I haven't met but a few of the more developed ones yet but he's the odds on favorite around here.  And the Bogey voice didn't hurt anything either. :D

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Risewild
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I haven't played FO4 so I

I haven't played FO4 so I have no idea who that character is, but I can tell you of some pretty great Fallout characters I encountered in my adventures in the wastes:

  • The radscorpion (that plays chess)
  • Seymour (the talking spore plant)
  • Sulik
  • Dogmeat (it exists in most fallout games in one way or another)
  • Harold (same as Dogmeat, it exists in most fallout games)
  • Moira Brown (love her or hate her, she is one of the most memorable character in the newer games)
  • RL-3
  • Gary (Ah ah, Gary!)
  • No-Bark
  • Goris (a smart deathclaw companion? Yes please.)
  • Doctor Dala (and other Doctors from OWB)
  • Muggy
  • Toshiro Kago (a real samurai with real samurai armor and weapon and actually speaks only Japanese, what's not to like?)
  • Paulson (a real cowboy from the real old wild west)

There are more but my memory works by blocks, and I already used my today block

Sandloon
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K-9? Marcus the Mutant,
K-9? Marcus the Mutant, Cassidy, Skynet, Enclave Sargeant. One thing I am entirely pissed about is the exclusion of Ron Perlman as opening voice actor in FO4. I'm not even going to spoiler that because it pisses me off so much. Also, if you go through the different games and read the lore factual playthroughs (there are actually correct and canonical ways of besting the gamed) a lot of the characters really get a lot of deep background depth, especially in the first 2 games.

"If violence wasn't your last resort, you failed to resort to enough of it"

TrickyVein
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Nick is a fine character but

Nick is a fine character but I think Fallout is full of some really great characters, especially in the classic games and in New Vegas - which is another way of saying that I don't agree with the OP :P

I'm undecided about whether detective noir really fits in the Fallout universe, stylistically - it feels somewhat forced and out of place. Synths also, are more or less borrowed directly from Blade Runner (or Do Androids Dream of Electric Sheep), something else that feels placed into the universe rather than emerging from it naturally. So I don't think Nick is a good Fallout character since his influences aren't related all that much to the rest of Fallout's history. Bethesda's always going to be seen as having that problem, though, so to say something nice about Nick, I do think that The Institute is one of their better ideas, is well-developed and does contribute something interesting to the rest of Fallout lore - and Nick is part of that.

Kameraden
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I have to agree to an extent.

I have to agree to an extent.  When I ran across Nick I literally had to have him follow me around through my entire "story" play through.  

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

Nofsdad
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As I've warmed to this game

As I've warmed to this game (I was one of it's harshest critics at first) one thing I've really grown to like is the character development and I think what I did in the OP was make the mistake of naming Nick the best when that is of course, only a personal opinion and everyone is going to have their favorites (finding out who your favorites are is the actual purpose of the post).  I should have just made it a "Nick is my favorite character of all time, who's yours?". My apologies for the poor wording.

Mariofan17
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Havent met him yet but from

Havent met him yet but from video's I've seen, he seems like a great guy to have around. Might have to ditch Piper for a little while when I come across him.Fallout 4 honestly seems like it has some great characters this time around. More so with the companions.

Kameraden
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Reminds me of a stereotypical

Reminds me of a stereotypical 1920s trench coat wearing detective.  At the same time he is a very good man, despite being a synth.  Nick, Nicky is jsut good company all around really.  I just wish he had a better default weapon.  

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

Sandloon
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Could always give him a
Could always give him a better gun? Something that won't burn through ammo too fast, maybe a .45 combat rifle?

"If violence wasn't your last resort, you failed to resort to enough of it"

Redisopel
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Kameraden wrote:

Kameraden wrote:

 

Reminds me of a stereotypical 1920s trench coat wearing detective.  At the same time he is a very good man, despite being a synth.  Nick, Nicky is jsut good company all around really.  I just wish he had a better default weapon. 

 

When I had Nick at first he wasn't to bad, but he kinda started to get annoying so I went solo. As for the weapons though, every time I looked over at him he always had a different weapon, Most of the time I was like "Were in the F^^^ did you find THAT????" And I never placed anything in his inventory. That was the time he had A fatman!

bill
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Sorry OP, but the only thing

Sorry OP, but the only thing Valentine has going for him is his classic name, nostalgic get-up and attitude. (despite being a piece of crap synth) I'll be honest, though, he is an awesome character xD -- but compared to some previous ones, no way, in my opinion

All the other characters named by the people who have commented are way more amazing, I'm sorry but even No-Bark Noonan is more memorable (his character even fits in perfectly with the setting of New Vegas, the Mojave, and the dusty town of Novac)

Ahh.. I have just reminded myself of yet another reason why New Vegas is a masterpiece...As you progress through the game you are telling yourself, "oh man these Legion guys are badass they are ready to take over the Mojave" and you realize that this is inevitable not only because of the incompetency and corruption of the NCR but because of the overall morale and will of the people in the Mojave. Those who aren't members of gangs are either xenophobic like the Boomers (they have a right to be) or someone who has lost hope and turned to drugs, prostitution, crime, watching blood fights in The Thorn, living in the sewers under New Vegas, or is straight up mental due to the hard life of the Wastes (a la No-Bark Noonan, a man that you know has only been able to survive with possibly his old survival skills from the stories he tells, or that the people in Novac help him stay alive) -- Hell, the only good and normal people in New Vegas is Good Springs and a few people in and around Novac trying to get by. Other than that, all the people in NV are scumbags. Many people betray you as a reward for doing quests for them.

That's not my real name...

DookieTuesday
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Honestly, the only companion

Honestly, the only companion character I can muster up any kind of affinity for is Hancock. All the others, Valentine included, aren't so much characters - as they are caricatures. They're stereotypes, played to the hilt, without having much of a discerning personality of their own. Bethesda could have used the hard-boiled detective trope as a spring-board into an interesting character... but he never really evolves past that. He's just a hard-boiled detective stereotype through and through - with a slight twist that he's an obvious synth.

It's no comparison to companions and characters from Fallout New Vegas - who are typically much more nuanced and believable. Or at least, in some cases like Lily Bowen (the actual best companion in Fallout, after maybe Goris), offer a bit of insight into the lore of the game and provide a bit of that trademark dark humor. She's actually unique and interesting, unlike Strong who is just your a-typical "puny human, me smash" ogre who - even after you complete his entire "questline" never evolves into anything but a generic ogre with really no more personality than any of the other hundreds of super-mutants you've blasted through up to that point.

Valentine's entire companion questline was ridiculous and lore-rapey, so that knocked him down a few pegs in my book - and he has that bad Bethesda NPC habit of swinging on the players balls a little too furtively for my taste. I like companions who aren't there to (or grow to) stroke the player's ego, but have their own motivations for following you around and may not even necessarily like you. Granted, he's from a player mod, but Someguy's Russell was a good example of a companion who my character didn't get along with - and came to heated words more than once, but stuck together because of a shared goal. You don't have to like each other to work together. Niner also had a good dynamic of being a fuckup tag-along who got you into more trouble than he was worth (especially if you're not into chems), but had his moments that made having him stick around worthwhile.

TTW highlights this issue rather well, since it allows you to directly juxtapose - say, Veronica and Star Paladin Cross. Raul and Cheron. Fawkes and Lily. Butch and Cass.

Actually... Butch is one of the only FO3 characters than I really like having around in FO:NV, and it's to no real credit to Bethesda, and all to do with TTW putting him at the courier's side several years later and on the other side of the continent. Especially if you play a Good Karma female character, it ends up accidentally adding a lot of personality to him since you can draw on their shared history of growing up together in the vault to give him depth - and the constant ribbing and snide remarks hint at unspoken romantic feelings that have probably existed ever since they were kids (which explains why Butch was such a bully - he didn't know how to deal with those feelings).

Decker
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While I am still somewhat

While I am still somewhat disappointed in how Fallout 4 turned out overall (I feel like it is a 7 or an 8 on the scale of 1 to 10 kinda game, instead of the 9 or even 10 I was initially expecting), I especially liked several of the companion characters in Fallout 4 such as; Nick Valentine, Curie, Hancock, Deacon, Dogmeat, McCready and Codsworth - Helpful or a hindrance, they all have distinct personalities, histories, preferences and so forth. Most of them also have companion related quests, a feature I also liked in New Vegas followers. Companions I liked the least are like Strong, no matter what you do, no matter how charismatic you are, you cannot at all teach the dumb brute even a simple lesson or a few.. Strong made me miss good old Fawkes from Fallout 3.. and don't even get me started on the mr. 'Here, let me mark it on your map'..

Seriously, F4 feels a bit like a halfway effort - With some extra work, it could have been a really great game. It contains so many lost opportunities in game design, like in many places you get the feeling that the devs had good ideas which were never fully implemented/realized. This also holds true for some of the companion and faction storylines, like Paladin Danse/BOS - Originally there was an entire quest(line) to side with Danse, eventually challenge the Elder Maxson into a duel and become the new elder of the BOS - This would have made a huge difference, both with how useful companion Danse could have been, and also to make BOS quite a bit more attractive as a faction.

 

EnderDragonFire
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Honestly? Its a hard pick. I

Honestly? Its a hard pick. I like Gorris, Marcus, the Master, Raul Tejada, Toshiro Kago, and indeed quite like Nick Valentine. If I had to pick though, Joshua Graham or Ulysses would likely take the prize. 

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant.