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pintocat
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Alien Epoxy and Repair Kits work on Armor and Headgear

Update 1.1: Added a global variable to switch between mod default per-skill point scaling, and vanilla 25-point jumps in scaling. To use vanilla style scaling, in console: "set PCRKLevelledScaling to 1"

DOWNLOAD here: https://drive.google.com/open?id=0B93fRXp5EHQINnlJX3ZDT3pGcnM

I made both Alien Epoxy and Weapon Repair Kits able to repair equipped: armor, headgear, or weapon.

The repair skill scaling is now per-point, rather than at every 25 points; You will repair (Skill / 3) percent -- so at 100 skill you'll repair 33%.

For comparison, the vanilla skill scaling is

  • 0-24: 10%
  • 25-49: 15%
  • 50-74: 20%
  • 75-99: 25%
  • 100: 30%

Weapon Repair Kit is renamed to Repair Kit.

The script is cludgy but I wanted something fast so I could play with it 

You are free to modify, or do what you like with it.

 

TTW Version Compatibility: 

v2.9

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Edited by: pintocat on 03/17/2017 - 14:21
EnderDragonFire
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OOH! I will definitely use

OOH! I will definitely use this when I play TTW again. I am waiting for the update. 

"Who are you, who do not know your history?"

RoyBatty
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Nice I like this too, will

Nice I like this too, will replace Armor Repair Kits with it.

Risewild
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Ever since I played FNV for

Ever since I played FNV for the first time I wanted this exact feature! It always annoyed me that I couldn't repair armors with kits.

pintocat
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I can change it to not
I can change it to not require jip plug in, I was just being lazy in a few places, if you wanted to use it
Risewild
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No need. I never need to

No need. I never need to repair stuff much while I test.

But it is indeed a mod that should have been a feature from the vanilla game .

paragonskeep
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Awesome stuff as usual Pinto.

Awesome stuff as usual Pinto. I agree should have been a vanilla thing, but it's all good now that you've made this. 

 

If life is but a test, where's the damn answer key?!?!?