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darthbdaman
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Armor Options and Updates

For the 3.0 release we are planning on having a variety of new optional features. One of these is the Additional Armors option, which adds many new armors to the different factions around the Capital Wasteland, and will be controlled through the TTW MCM. This will be an overly long explanation for how the Additional Armors option works and some of the others changes that had to be made to accommodate that in 3.0. Enjoy :)


As most of you know, TTW has added modified Remnants Power Armor to the Enclave for a long time, as well as combat armor to the Talon Company and the Regulators. This has been argued about before, as it was original content that probably outside the scope of the core feature set and design goals. The statistics of armor in FO3 has also been a contentious issue. Fallout 3 is balanced very differently than NV. This presents many problems, some of which can't be solved, like the Vault Security uniform, and others which can be solved, but in different ways, which brings us to the many changes and new features in 3.0.


In 3.0, no new armors are added to the game, unless the Additional Armors option is enabled. When enabled, the Additional Armors option gives alternate armor lists to the BoS, Outcasts, Enclave, Regulators, Talon Company, and Raiders. These lists distribute new armors, in addition to existing armors, in a manner consistent with the leveled NPC tiers. I’ll briefly list the modified armor tiers below (these are subject to some change).


-BoS: Recon Armor, T-45d, T-51b

-Outcasts: Recon Armor, T-45d, T-51b

-Enclave: Mk1 Power & Tesla, Mk2 Power & Tesla, Hellfire Armor

-Regulators: Regulator Duster, Combat Armor, Combat Reinforced, Combat Reinforced Mk2

-Talon Company: Combat Armor, Combat Reinforced, Combat Reinforced Mk2

-Raiders: Raider Armor, Pitt Armor, Metal Armor, Gamma Armor


The armor stats line up pretty well for every faction except the Enclave. The current stats for Enclave armor were not very good. They were designed around the stats of Fallout 3, and not those of New Vegas, and they were dramatically underpowered compared to their historic versions. After a bit of back and forth, and a lot of research into the classic games, and the new games, we came to many different conclusions, and I won't share all of them here with you. I'll only list the most important information that informed our decisions.


-Protector Casdin confirms that Enclave Power Armor in Fallout 3 is the Advanced Power Armor Mk2 in Fallout 2. He also confirms that Tesla Armor existed in Fallout 2 (though this is also confirmed by the Gannon Family Armor in NV)

-Advanced Power Armor Mk2 is better than Advanced Power Armor, which is better than T-51b. This confirmed by Fallout 2, and reinforced in NV

-Hellfire Armor is better than Advanced Power Armor Mk2, and is the most advanced armor made by the Enclave. This confirmed by NV

-Tesla Armor has a lower weight and armor class, at the cost of lower DT. This was confirmed by Josh Sawyer


Using that information we decided that the Enclave Power Armor MkII and Enclave Tesla Armor MkII (as they are now called) must be stronger than the remnants power armor, and that the Enclave Hellfire Armor must be stronger than them. This is a large change that many argued against, but is fundamentally necessary to maintain any semblance of continuity.


Naturally balance issues arise from this, as all of the Enclave’s armors are the best in the game now. However, thanks to the Faction Armor system, balance can be maintained. Josh Sawyer had intended to make the Remnants armor in NV act like the Auditore cape from Assassin's Creed 2, that is to make the player hostile to everyone in the game. While it will not be quite that extreme, wearing Enclave armor is deliberately designed to cripple gameplay, discouraging its use. This has many positive effects, namely making the Enclave extremely powerful without transferring that power to the player. This makes the Enclave far more threatening than in Fallout 3, and more comparable to the threats seen in New Vegas.


These are just a few of the many great changes that will work together in 3.0 to make gameplay more consistent, and far more in line with the improvements made in New Vegas. Thanks for reading all of that, I hope you are as excited as we are.

TTW Version Compatibility: 

v2.9

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Edited by: Risewild on 06/04/2017 - 22:00
Stealthly
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Yup, I'm excited and as

Yup, I'm excited and as always thanks for creating optional plugins to try and make everyone happy.

 

And thank you TTW tteam for the work put into this project in your free time.

catcameback
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Poor Enclave, they just want

Poor Enclave, they just want to make America great, and everyone hates them for it. 

H1ms3lf
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Thanks darth and TTW team!!

Thanks darth and TTW team!! That sounds awesome =]

PA and the power scale it adds to the game always bugs me, seems this change accommodates it somewhat better.
Lets see if I can interest (you or) somebody of sufficient modding skill to further develop PA system changes, which could incorporate a future TTW mod/improvement, this would also (hopefully) remove the necessity of Enclave armor crippling gameplay: https://taleoftwowastelands.com/content/power-armors-ppa-mod-ttw-armors-etc

 

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This optional is definitely

This optional is definitely something I will use.  I almost always play the villain in TTW blowing up megaton and usually the citadel as well after broken steel.  Doing this in decked out hellfire armor which has the rest of the game world hate me more than usually is something I will enjoy tremendously.  I'm assuming that this gameplay crippling effect is also present on the New Vegas side as well? 

 

On another note just out of curiousity how many options are we up to now?  I know we will have more recipes, xp reduction, bobbleheads rebalanced, fallout 3 repair system, weapons that ignore DT/DR, Point Lookout Damage Boost on/off, perk per 1 or 2 levels, No Karma DC followers, and fallout 3 skill books.  That's 9 so far with the upcoming options plugin for TTW 3.0 did I miss any or is that what it will be? 

RoyBatty
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Switching Supermutant,

Switching Supermutant, Mirelurk, Albino Radscorpion DT on/off, F3 style VATS settings. Reputations, Speech Checks, Anchorage Options, Outcast Trading.

We hope to also have, Fallout 3 player voice, Fallout 3 quest and level up sounds, Fallout 3 weapon sounds, .32/Silenced 10mm restoration, Cut Equipment

Wild Wasteland will be redone a bit and included later.

In the future: Leveled List Overhaul (no title yet) that rebalances both wastelands leveled lists to support up to Level 50 like Lonesome Road does, Unique Uniques, maybe Loading Screen stats, Fallout 3 hud graphics/loading wheel.

TAWM
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Sounds cool. 

Sounds cool. 

Down the road will the other optional plugins be merged together so Speech Checks, Outcast Trading, Anchorage Options, Reputations, etc. is toggleable on/off in one single plugin with the rest of the options? 

darthbdaman
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No, that wouldn't work
No, that wouldn't work
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"In 3.0, no new armors are

"In 3.0, no new armors are added to the game, unless the Additional Armors option is enabled. When enabled, the Additional Armors option gives alternate armor lists to the BoS, Outcasts, Enclave, Regulators, Talon Company, and Raiders. "

Thank goodness. I never liked having West Coast enclave armor in Fallout 3. Or the East Coast BoS having T-51 armor. If I am reading this correctly, I no longer have to worry about that, right? I can turn off these armor and have Fallout 3 factions wearing only native Fallout 3 armor?

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant. (maybe?)

darthbdaman
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Yes
Yes
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Thank you! TTW 3.0 just keeps

Thank you! TTW 3.0 just keeps getting better and better! 

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant. (maybe?)

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This seems super amazing! :) 

This seems super amazing! :) 

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Sounds great, I'm really

Sounds great, I'm really looking forward to 3.0. Is there any chance we'll see regular Talon Company mercs with the Talon combat helmet? I always thought it was weird that only Jabsco had one.

darthbdaman
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Probably not. It's in the
Probably not. It's in the lists, but isn't implemented at the moment. I may add it in in a seperate mod
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Sounds great and really

Sounds great and really looking forward to TTW 3.0  

Couple quick questions.

Will the power armor be tougher to match lore (as the mod impervious power armor)?

Will the unique weapons and armor be removed from repair lists to prevent accidentally repairing a hunting rifle with Lincoln's Repeater etc?

Thanks again all for all your work, it is appreciated!!!!!!!

If life is but a test, where's the damn answer key?!?!?

darthbdaman
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PA stats are consistent with
PA stats are consistent with NV. Fallout 3 ones are mostly stronger than previous TTW versions though. Uniques weapons and armor are mostly removed from the lists. Some "unique" armors can still be used. If it was arguable whether it should be useable for repair, it is useable. You might have to excercise some self control in those cases
EnderDragonFire
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"I should specify this part

"I should specify this part of the reputation plugin"

What does this mean? Will people have to opt-in to reputations to opt-out of armor? What if users want to have only Fallout 3 armors in DC, without having reputations in DC? Will that be possible? 

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant. (maybe?)

darthbdaman
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I meant the effect on the
I meant the effect on the Enclave Armor that causes hostility. That is a faction armor effect, so it is part of the reputation plugin. If you don't use reps everything else is still the same
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Ah. Ok, thanks for clearing

Ah. Ok, thanks for clearing that up. So, TTW out of the box will not come with reputations, or the Enclave armor nerf, and the armor distribution will be optional. Very nice! 

"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant. (maybe?)

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Sorry to be that guy, but I

Sorry to be that guy, but I was looking to mod out my TTW and was wondering if I should hold off a week, for the update. Thanks man

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A week? Is that when it's due

A week? Is that when it's due to come out?

And I too am wondering if updating to 3.0 would break my game as I have a few mods installed right now. Project Nevada, EVE and enhanced weapon mods are the main ones. Others are mostly levelled list edits 

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It's due when it's ready.

It's due when it's ready.

I've been waiting on 3.0 to reinstall TTW after wiping out Windows, but given how long it's taking, I'll work on setting up Skyrim again first. Hopefully by the time I'm done with that, 3.0 will be out.

 

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jlf65 wrote:

jlf65 wrote:

 

It's due when it's ready.

I've been waiting on 3.0 to reinstall TTW after wiping out Windows, but given how long it's taking, I'll work on setting up Skyrim again first. Hopefully by the time I'm done with that, 3.0 will be out.

 

Ahem...

*Slowly reaches towards a baseball bat*

Seems you'll need more motivation to take on the helm of those PA tweakings, and here I was hoping just the glory would be enough 

Jokes aside, still have hopes for you, please don't crush my little childly heart (yes I've the perk!) =]

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Are there plans to add a MCM
Are there plans to add a MCM switch that would natively kill all faction tags? I know there is a mod for it, but I was curious.
darthbdaman
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No that wouldn't be feasible
No that wouldn't be feasible
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Can F3 companions go into

Can F3 companions go into Lucky 38 ?

 

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H1ms3lf wrote:jlf65 wrote:

H1ms3lf wrote:

jlf65 wrote:

 

It's due when it's ready.

I've been waiting on 3.0 to reinstall TTW after wiping out Windows, but given how long it's taking, I'll work on setting up Skyrim again first. Hopefully by the time I'm done with that, 3.0 will be out.

 

 

Ahem...

*Slowly reaches towards a baseball bat*

Seems you'll need more motivation to take on the helm of those PA tweakings, and here I was hoping just the glory would be enough 

Jokes aside, still have hopes for you, please don't crush my little childly heart (yes I've the perk!) =]

I still plan on working on that, but I keep hoping 3.0 comes out so I don't have to do it twice - once for 2.9.4, and then again for 3.0. If 3.0 is going to be a while longer coming, I'll probably work on it anyway. It SOUNDS like we're REALLY CLOSE... but that doesn't mean we still don't have a bit of a wait left.

 

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Quote:

Quote:

I still plan on working on that, but I keep hoping 3.0 comes out so I don't have to do it twice...



YAY!!! :D

*Slowly hides baseball bat behind the back*

Don't forget that I can help with anything that you might need, dunno how extensive are the changes you plan, but hopefully once you get going it will all work out in the end =]

I've got your back, bro! Don't you worry 

Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE WEREWOLF MONSTERS THAT CHEW YOUR TOES WHILE YOU SLEEP!!

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Very much looking forward to
Very much looking forward to 3.0 - everything you've said about it is a positive in my book, thanks to the team for continuing to evolve this project. I'm gonna wait to install my new Gog game versions just for TTW 3.0, I have not been this excited since GTAV was due to come out for PC 2 years after console versions :P
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Speaking of GoG- I love the

Speaking of GoG- I love the idea of DRM free programs!!! Now, the executable can be directly patched without "breaking" the game (Steam dunnae like it changing, it won't run- blast the runtime injected code!), allowing fixes to be more than just game data!

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That doesn't change anything,

That doesn't change anything, I've already patched the steam version with inlining, and we've been fixing bugs in the game code for some months now via regular NVSE plugins. It effectively is the same to inject the patches or patch the binary, the injection method is better because it doesn't change the verisign or file hashes.

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will there be a way to

will there be a way to deactivate the hostility function of enclave power armor?

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RoyBatty wrote:

RoyBatty wrote:

 

That doesn't change anything, I've already patched the steam version with inlining, and we've been fixing bugs in the game code for some months now via regular NVSE plugins. It effectively is the same to inject the patches or patch the binary, the injection method is better because it doesn't change the verisign or file hashes.

Steam still does a DRM check for games like NV that are now DRM free? One thing I noticed is that, anytime the .NET framework has an update it breaks the steam games (like Fallout NV, Skyrim etc.,.) from starting. I've seen this many times over, from 'Failed to Initialize Renderer" (try looking that one up on Google, Lol!) to the game simply exits as soon as it starts (think Skyrim SE here). We're not talking pirated games here, since my account can log onto steam just fine without the update. We're talking about using DRM as a blanket excuse for 'forcing' OS upgrades onto pcs, whether wanted or not (again not debating the logistics of why someone should or shouldn't update- some are needed, some aren't (Windows 10 upgrade telemetry for one, forcing silent updates, resetting user privacy settings, the unwanted list can go on and on). The game simply doesn't work until all MS updates are applied. Now, granted I haven't played Fallout NV in awhile, nor is this a debate on whether one should update said OS, but ... NVSE mightv'e completely 'patched' the DRM check out of the steam version? If so, that's awesome! Either way, I still love the idea of DRM free games and think it's a great! :)

RoyBatty
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My patcher bypasses the file

My patcher bypasses the file integrity check, steam is still required to run the game if you use the steam version. The GoG version has no exe wrapper like steam (think UPX with some file integrity checks and anti debug added). It is already 4GB aware so no patching needed, just launch with NVSE.

Steam doesn't care about in memory alterations on non multiplayer games.

Never had an issue with updating Windows 7 or 8.1, Windows 10 just breaks stuff on a regular basis especially in terms of backwards compatibility.