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TTW Team
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TTW 2.8.1 Released

Tale Of Two Wastelands v2.8.1a has been released, and brings with it many exciting new bugfixes. Please use this thread to sing the praises of the talented people behind the scenes, or to document any issues you may encounter. We'd like to ask if you have any issues to include the required information for us to help. Enjoy, and as usual you can get it here.

This is a minor update over 2.8.0, but should be considered mandatory for game stability reasons. Please update asap.

TTW Version Compatibility: 

v2.7

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Edited by: TJ on 06/10/2015 - 19:37
AlMustansir
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Hey TJ

Hey TJ

 

getting "Could not find file 'resources\TTW Data\TaleOfTwoWastelands.bsa" during installation.

 

Cheers

TJ
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Re-download the installer.

Re-download the installer. That is fixed now.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

razaretcha
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Thanks! Gonna try it out

Thanks! Gonna try it out right now!

DireWulvyn
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AAhhhghh!! Damn it.

AAhhhghh!! Damn it.

Got 2.7.3 running 3 days ago, switched up and updated with 2.8 yesterday, now we have 2.81 for all.

Will be DL'ing and updating again today it seems.

As stated in a post of mine under 2.8, I again thank you all for the ongoing and superlative work TTW team does for us.

I'm getting lots of practice and improving my skills with the tools as of late. The headaches will come along shortly...

OXOXOX [Hugs and Kisses]

Stay young! Learn something new everyday, no matter what!

Jezz_X
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Doh! Just got 2.8 going :)
Doh! Just got 2.8 going :) Here is just a future installer idea maybe make the optional bits part of the installer start up and then add those bits into the main ttw esp. Might help out with mod limits
DireWulvyn
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Hmmm...had a glitch when

Hmmm...had a glitch when beginning my install of v2.8.1

The installer wouldn't let me change the TTW install directory from my 'old'

"F/Games2/...etc.../FALLOUTS-TTW fomods v2.8 folder

to my new

F/Games2/...etc .../FALLOUTS-TTW fomods v2.8.1 folder that I created for it

[exact same path, just a new folder]

Solved the problem by removing the v2.8 files/folders from my 'old' "FALLOUTS-TTW fomods v2.8" location to another folder and letting the installer use the 'old' path to the "FALLOUTS-TTW fomods v2.8" that was now empty.

Before this,I tried using the browser button several times to direct the file install to the correct path, but every time I did it gave me the name "Tale of Two Wastelands fomod" as the directory path default and I couldn't change it.

It would then blank out when I tried clicking to input the path and gave me the error message that it couldn't find the install directory. Manually attempting to enter the correct path didn't work either, either by typing into the directory path box on the installer itself, or typing into the browsers file path box when I used it.

As said, I solved my problem as stated, all went well as far as I can tell [only 7 minutes!..awesome!!].

I did not have any other issue[s] I can see/locate...

Stay young! Learn something new everyday, no matter what!

Puppettron
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@jezz:  that'd be an alright

@jezz:  that'd be an alright idea, but the thing is the optionals aren't exactly 100%.  the ones that aren't going to remain optional forever are always being worked on and may have issues that would prompt updates and even users disabling them, which would be impossible if they're integrated as-is.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Casputin
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Thanks for great work guys,

Thanks for great work guys, installed flawlessly. Flawless victory.

tacitus
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Great! It built and installed

Great! It built and installed flawlessly.  Mod Organizer is definitely the way to go; it paid off.    Able to run my save games with the full load order minus TTWFixes 2.1.5 which caused New Vegas not to start up.

Thanks for your hard work.

 

RoyBatty
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@tacitus TTWFixes has already

@tacitus TTWFixes has already been updated to make it compatible.

Galliano
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Thanks for the update!

Thanks for the update!

Just for your information. The new installer still changes the registry:

    HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Fallout3 -> installed path
    HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Falloutnv -> installed path

Please change this in future releases.
I have 2 folders only for my TTW Installer "E:\Fallout NV (Vanilla)" and "E:\Fallout 3 (Vanilla)". I use them everytime I want to create a new fomod for/with TTW. The Fallout 3 (Vanilla) folder contains the english version with german BSA files, german videos etc. Thats why I need a separate folder.

But after the installation my exe-files (nvse_loader, fnv4gb etc.) in the correct Fallout NV folder (with mods etc) are starting the game under "E:\Fallout NV (Vanilla)" because of wrong registry. I fixed this manually.

Is there a need to adjust the registy within the installer?

btw. if interested my install log with known errors: http://pastebin.com/JDK7ynTh

onymaru9
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Can this be use with fallout
Can this be use with fallout new Vegas redesign 3 and FCO AFTER getting out of the vault?
RoyBatty
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It might break TQL to use FCO

It might break TQL to use FCO, don't know as I don't think anyone has reported any issues yet.

@Galliano Yup, I found out first I think and reported. :D

 

 

Galliano
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Yeah, we've talked about that

Yeah, we've talked about that in the chat after 2.7.3a release after I found out the registry-issue with the installer and reported it to you. So i thought it was fixed in this version. But ok, maybe next version. ;) I just want to mention it.

Thx for all the hard work!

anstand
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You guys are awesome!

You guys are awesome!

Elderform
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GOOD BUILD!

GOOD BUILD!

Basic Whiteboy
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I just finished a walkthrough

I just finished a walkthrough of this version and would like to know when the next update is for scientific purposes and possibly restarting purposes. Thanks

Puppettron
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when the next update is done,

when the next update is done, it'll be done.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

tizerist
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2.8.1 still has duplicate

2.8.1 still has duplicate trees. West of v101. Confirmed by sesom.

Apart from that, excellent and smooth all round.

garlicred
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TJ, maybe you'll include TTW
TJ, maybe you'll include TTW version inside .esm on next release (as global variable for instance)? I wanted to check for TTW version in my mod so player doesn't report bug which may happen because of old TTW version. Also another issue - can you make reliable way to check if player is in Mojave or CitadelDC? Global variable is not reliable because player can do "coc Goodsprings" but variable will stay the same.
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My GECK is wrecked at the

My GECK is wrecked at the moment, could another team member/moderator explain to garlicred how to use the TTW_Functions to check for worldspace, I don't remember off the top of my head.

And we really do need to have a version check variable, would be worth adding.

RoyBatty
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bInDCWasteland and

bInDCWasteland and bInNVWasteland are the two variables (not sure why it's not a toggle).

SetStage TTWFunctions 250 should do a worldspace check.

 

 

JaxFirehart
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Naw, Gribs souped it up, it

Naw, Gribs souped it up, it uses a bitfield to indicate exactly which wasteland you are in, including DLCs. The reason it wasn't a single toggle was because I wanted to keep options open for other booleans, like bInZion or bInThePitt, to be more specific. Gribble's bitfield is the better option if you want to use NVSE.

I just don't remember exactly how it is set up, so can't explain to someone else how to use it.

RoyBatty
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Ah OK, I don't know how it's

Ah OK, I don't know how it's setup either. We need docs on this stuff or it's hard to make use of it.

cynicaldolphin
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I'm getting Could not find

I'm getting Could not find file "resources\TTW Data\TaleOfTwoWastelands.bsa"

Puppettron
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go to thread for 2.9.4, that

go to thread for 2.9.4, that's where we're at.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

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