Big Guns

RoyBatty's picture


Our resident magician jazzisparis has made it possible for us to restore the Big Guns skill. It would be an addition and no skill would be lost or replaced as it's still in the game, just disabled. We would like to hear your opinions about including it by default in TTW or if it should be optional.

We'd also like to know what you think about the potential list of weapons that would be restored to use the skill, and a few that could be changed to use it.

Since this change could be highly controversial we really want to know what our users and members think about such a change. Please take a few minutes to give us your thoughts.

Happy News.

Risewild's picture


I brought you the news of a new member joining our team.

Now I bring you the news of a member leaving (not related with the new member arriving).

Darthbdaman has decided to leave the team .

We the TTW team thank him for all the time, effort and work he offered us and this project and wish the best for his life and work.

The door will always be open if anything changes in the future.

darthbdaman has reconsidered after Roy pleaded with him to change his mind.

Public Poll

RoyBatty's picture


We are asking our community to please vote on this poll.

We want to know if you are OK with Tale of Two Wastelands requiring the JIP LN plugin.

It will make our job much easier and reduce the load of having our custom tweaks be in a separate TTW NVSE plugin. It will also expand what we can do in terms of fixing bugs in the game.

Thank you to our community and fans for your continued interest and support of Tale of Two Wastelands.


A New Member Appears!

Risewild's picture


Attention TTW community.

The TTW team just got a new member.

Who is this amazing person that had the right stuff to rise so high as to become part of our team?

Get your hands together and give a round of applause to....


The newest addition to our little happy (and sometimes grumpy too) family!

Armor Options and Updates

darthbdaman's picture


For the 3.0 release we are planning on having a variety of new optional features. One of these is the Additional Armors option, which adds many new armors to the different factions around the Capital Wasteland, and will be controlled through the TTW MCM. This will be an overly long explanation for how the Additional Armors option works and some of the others changes that had to be made to accommodate that in 3.0. Enjoy :)

More awesome news

Risewild's picture


We already told you about the awesome Rock-it Launcher fix, now it is time to reveal more things.

The next version of TTW will include another two features that would have been impossible without some awesome magic, they are:

Weapons that ignore DT/DR will finally be fixed and ignore damage reduction and damage threshold like they should have from the start. Now Deathclaw and Yao Guai Gauntlets, Rippers, Chainsaws, Thermic Lances, Industrial Hands, etc are all fun to play with again!

A repair system similar to the one from Fallout 3 is now possible to implement on TTW. No more being able to repair everything to 100% with low repair skill, this also makes it so that the vendors that repair equipment will be more useful.

These two things should be toggleable in the TTW MCM.

Extra Extra, read all about it!

Risewild's picture


While you guys and girls are foaming through the mouth waiting for the release of 3.0, we will just give you this news:

TTW 3.0 will contain a fully fixed Rock-it Launcher!

Yes, you read it right, the Rock-it Launcher will work perfectly in TTW 3.0, it works in VATS mode and even shoots Fallout New Vegas-only clutter in addition to the Fallout 3 clutter.

If you want to thank us for our work making this a reality, you should direct the thanks to LuthienAnarion and jazzisparis. They were the geniuses that managed to do the heavy lifting to allow this to happen!


Now get ready to conquer two wastelands shooting teddy bears and dino toys!

TTW's Public Dev Log

Risewild's picture


Hello there TTW community.

Many of you might have noticed that TTW hasn't had an update in quite some time and some of you might also have noticed that we (the team) keep saying we are working on a massive update for the next release (3.0).

We know how busy and hard working everyone is about this new update, but for people that are not part of the team it might seem like we are not doing much (because you guys and gals can only see the end result, which is still in the making). So the team talked about it and decided to compile and release a "Public Dev Log".

TTW Gets Love from Obsidian

TrickyVein's picture


Obsidian held their 2nd Annual Extra Life Marathon Stream over Veterans Day Weekend.

Josh Sawyer was playing Fallout: New Vegas with his mod as part of the stream. During that segment, Josh was asked if he knew about Tale of Two Wastelands, and you can hear what Josh had to say here:

at time stamp 9:45:20.  

Needless to say, the team was ecstatic to hear that Josh knows about the project and that he thinks it's cool.  

Thanks Obsidian, Bethesda and Josh for the awesomeness that is Fallout: New Vegas!


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